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Type: Task
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Status: Done (View Workflow)
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Priority: Normal
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Resolution: Done
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Component/s: ics_enuActor
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Labels:
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Story Points:4
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Epic Link:
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Sprint:2019 B
There is an additional software shutters-bia interlock in the enuActor.
It was done using a dictionnary (not sure why I did that).
Bsh controller inherit from actorcore.FSM.FSMDev which include a state machine.
That's all we need to handle interlock .