[SIM2D-59] High flux (>64k) pixels are mishandled. Created: 16/Sep/14 Updated: 27/Mar/21 Resolved: 27/Mar/21 |
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| Status: | Won't Fix |
| Project: | DRP 2-D Simulator |
| Component/s: | None |
| Affects Version/s: | None |
| Fix Version/s: | None |
| Type: | Bug | Priority: | Major |
| Reporter: | cloomis | Assignee: | cloomis |
| Resolution: | Won't Fix | Votes: | 0 |
| Labels: | None | ||
| Remaining Estimate: | Not Specified | ||
| Time Spent: | Not Specified | ||
| Original Estimate: | Not Specified | ||
| Description |
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When the oversampled floating point spectra are dropped into unsigned short, saturated pixel values are being mishandled. |
| Comments |
| Comment by price [ 12/Sep/19 ] |
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cloomis, can you explain how they are being mishandled? |
| Comment by cloomis [ 12/Sep/19 ] |
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"64k" was wrong, but flux in a pixel above full well just gets truncated to 64k. Probably does not really matter given how we use the simulator right now, but might. |
| Comment by price [ 27/Mar/21 ] |
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We've agreed not to increase the detector fidelity in the simulator, as we now have real data. |