[SIM2D-58] Include cosmic rays in simulations Created: 13/Sep/14 Updated: 09/Aug/19 Resolved: 09/Aug/19 |
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| Status: | Won't Fix |
| Project: | DRP 2-D Simulator |
| Component/s: | None |
| Affects Version/s: | None |
| Fix Version/s: | None |
| Type: | Story | Priority: | Major |
| Reporter: | rhl | Assignee: | Unassigned |
| Resolution: | Won't Fix | Votes: | 0 |
| Labels: | None | ||
| Remaining Estimate: | Not Specified | ||
| Time Spent: | Not Specified | ||
| Original Estimate: | Not Specified | ||
| Epic Link: | CCD simulation |
| Description |
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We should probably use real darks to inject real cosmic rays. |
| Comments |
| Comment by aritter [ 06/Jul/16 ] |
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We now have some real darks with cosmic rays. Not quite sure about the exposure-time coverage though |
| Comment by rhl [ 06/Jul/16 ] |
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I agree that this is better done with real darks. I think you need to sort out if we have enough darks, and make sure that the commissioning plan at LAM will take enough data for the simulator |
| Comment by hassan [ 30/Jun/18 ] |
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As mentioned in the earlier comment, this is better done with darks. |
| Comment by hassan [ 09/Aug/19 ] |
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This ticket was closed incorrectly. Reopened. |
| Comment by cloomis [ 09/Aug/19 ] |
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Why reopened? Aren't we just going to use a piles of real darks? Exposure time is expected to be pretty uniform, so we don't need very many piles. Spend a few nights getting ~50 900s darks per night? |
| Comment by hassan [ 09/Aug/19 ] |
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cloomis is correct - this ticket is now misleading. We need to acquire additional darks from LAM. So will close this ticket and create a new one for that purpose. |
| Comment by hassan [ 09/Aug/19 ] |
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Closed ticket again. |