[SIM2D-46] Catalogue bad pixels Created: 18/Jul/14 Updated: 27/Mar/21 Resolved: 27/Mar/21 |
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| Status: | Won't Fix |
| Project: | DRP 2-D Simulator |
| Component/s: | None |
| Affects Version/s: | None |
| Fix Version/s: | None |
| Type: | Story | Priority: | Major |
| Reporter: | rhl | Assignee: | Unassigned |
| Resolution: | Won't Fix | Votes: | 0 |
| Labels: | None | ||
| Remaining Estimate: | Not Specified | ||
| Time Spent: | Not Specified | ||
| Original Estimate: | Not Specified | ||
| Issue Links: |
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| Epic Link: | H4RG simulation | ||||||||||||
| Description |
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We will probably need to catalogue hot pixels. Some groups (e.g. gemini) report that hot pixels appear as crosses. We should probably use real darks rather than modelling this effect ab initio, if it is indeed present in our H4RGs. |
| Comments |
| Comment by price [ 27/Mar/21 ] |
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We've agreed not to improve the n arm simulations. |