[SIM2D-120] Create multiple dithered exposures for non-morphological cosmic ray removal Created: 09/Aug/19  Updated: 05/Sep/19  Resolved: 31/Aug/19

Status: Done
Project: DRP 2-D Simulator
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: Story Priority: Normal
Reporter: hassan Assignee: price
Resolution: Done Votes: 0
Labels: None
Remaining Estimate: Not Specified
Time Spent: Not Specified
Original Estimate: Not Specified

Issue Links:
Blocks
blocks PIPE2D-449 Implement non-morphological cosmic ra... Done
Story Points: 1
Sprint: 2DDRP-2019 F, 2DDRP-2019 G
Reviewers: hassan

 Description   

Run the simulator to create multiple (3 or more) flat exposures at two separate slit positions.

For one of the set of exposures at a single slit position, inject cosmic ray events.

The resultant set of exposures will be used to implement a non-morphological cosmic ray correction algorithm in the 2D DRP pipeline.



 Comments   
Comment by rhl [ 09/Aug/19 ]

When we say, " inject cosmic ray events" these needn't look much like cosmics, single bright pixels would suffice.  I think they should go in all the fake exposures at least for unit tests;  it might be easier to not put then into any of the sims, but only add them as part of the tests.

 

Comment by price [ 17/Aug/19 ]

Created new sim images, and updated the integration test to use them.

Comment by price [ 31/Aug/19 ]

Merged to master.

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