[PIPE2D-684] The mean of sky-subtracted sky spectra is not quite zero Created: 12/Dec/20  Updated: 18/Jun/21  Resolved: 18/Jun/21

Status: Won't Fix
Project: DRP 2-D Pipeline
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: Story Priority: Normal
Reporter: rhl Assignee: price
Resolution: Won't Fix Votes: 0
Labels: None
Remaining Estimate: Not Specified
Time Spent: Not Specified
Original Estimate: Not Specified

Attachments: PNG File pipe2d-684.png    
Issue Links:
Blocks
is blocked by PIPE2D-821 Add RHL's block+LSQ spline algorithm Done
Story Points: 2
Sprint: 2DDRP-2021 A 2, 2DDRP-2021 A3, 2DDRP-2021 A5, 2DDRP-2021 A 6

 Description   

The level's around 1e-5 in arbitrary pfsMerged units (where the brightest sky lines are c. 10);

I think that this is due to the use of the sample, not population, variance to weight the sky spectra. For high flux levels (> 100 counts) this gives a bias of 1, but things are more complicated for low fluxes and when there's also read noise present. Investigate and fix.

We could just offset the sky spectrum to give mean zero residuals, but that's a hack.



 Comments   
Comment by price [ 11/Jun/21 ]

rhl's 1D sky subtraction algorithm (PIPE2D-821) will completely change things, so there's no point in tackling this until after that lands, if ever.

Comment by price [ 18/Jun/21 ]

We'll open a new ticket if the new sky subtraction needs work.

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