[INSTRM-740] A 180 degree flipping is happening when handling distortion correction. Created: 24/Aug/19  Updated: 31/Mar/23  Resolved: 31/Mar/23

Status: Done
Project: Instrument control development
Component/s: None
Affects Version/s: None
Fix Version/s: None

Type: Task Priority: Normal
Reporter: chyan Assignee: yuki.moritani
Resolution: Done Votes: 0
Labels: None
Remaining Estimate: Not Specified
Time Spent: Not Specified
Original Estimate: Not Specified


 Description   

When applying instrument rotation in fpsActor, a 180 degree is applied to make it work.
inr=inr-180
if(inr < 0):
inr=inr+360
This should be take care by transformation code.


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